Streamlined rules and more tools


Every play-test reveals a couple of things that can be made easier to handle or faster in play. This version has a bit of dead weight removed and it's overall heavily streamlined.

The main difference comes from a new roll-under mechanic that finally clicked just right with the rest of the game. It makes handling difficulties extremely intuitive for the GM to a point where, with little experience, passing NPCs and monsters don't need to have their stats defined at all. The mechanic is also transparent to the player as there are no hidden target numbers to roll against, only his attribute and dice.

Combat maneuvers have also been vastly simplified and reduced to only 8 effects across three categories. A player is quite flexible in possible approaches to achieve them, but under the hood it makes it extremely easy for the GM to track them during combat.

A new section has been added, Bestiary, which explains how to create adversaries for your game and provides a couple of examples. I would definitely like to expand it with more examples in the future though.

Last but not least, character sheet has been updated to reflect the new changes.

For those who check the game out, any feedback you might have is extremely welcome.

Files

le-0.9.3.pdf 38 MB
Aug 10, 2022
le-sheet-vector.png 604 kB
Aug 10, 2022

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